Showing posts with label Art Test. Show all posts
Showing posts with label Art Test. Show all posts

Monday, May 2, 2011

UI!

Another (older) art test here!  This test was rad, based on an existing IP (I'll let you figure out which one :P) and had me redesigning an inventory screen.

Aside from exploring different layouts, I had a really good time working with this style. I'm definitely a fan of this more illustrative / cartoony look.  I feel the end product came out pretty good and I'm maybe even more proud that it's mostly done with vectors for re-scalable goodness.

Check the full size for some of my thoughts behind the design process.

























(Side note - this should be the last of me posting older work, I've got a couple of more recent projects going on that I'm stoked to share :))

Wednesday, April 27, 2011

User to the Interface!

Back in December I completed a couple of UI Art Tests for a couple social game companies. It's been a while, but I figured I'd share one of them since I believe it shows a good breakdown of how I go about exploring and finding familiarity through the design process.

So the quickie version of the brief - take an existing design for one product (a social game item description), and find a way to better organize the information and immerse the user in a hypothetical "pirate" themed version of the product.

Below you'll find my proposed solution to the task. I attempted to make the design as frictionless as possible and infuse a good dose of textures into the overall aesthetic to set it apart from the other more typical "candy/cute" looking social games. Overall I spent about a day or two working through and creating these mock-ups, it felt it was a great exercise.