Sunday, November 6, 2011

And another one...

One more from today... wasn't based on anything in particular, just needed to bang one out before I get caught up in another week.

Saturday, October 29, 2011

Happy (Early) Halloween

I wanted to make something Halloween related this weekend... so today I started this troll dude.  I'm pretty happy with how it's coming out.  I think the next step might be painting it and adding more wrinkles / deformations (maybe tomorrow)

Thursday, October 27, 2011

More Sculpting...

Quick Update... Last nights speed sculpt - spent about 2 hours on it.  Went through the practice of starting from Zspheres again, anyways...less words, more art, it came out ok! Hopefully I'll get another one in tonight!

Tuesday, October 25, 2011


It's been far too long...  Over the past couple of days I (finally) tried my hand at ZBrush. In an attempt to start getting a better grasp on it I decided to sculpt a bust, starting from ZSpheres.  I gotta say, the learning curve wasn't as bad as I thought it would be, but now I have so many more questions, there's just so much to learn!  Aside from the anatomical issues (I prolly should have used some reference :P)  I'm pretty happy with it.  And now on to the next one...

Monday, May 2, 2011


Another (older) art test here!  This test was rad, based on an existing IP (I'll let you figure out which one :P) and had me redesigning an inventory screen.

Aside from exploring different layouts, I had a really good time working with this style. I'm definitely a fan of this more illustrative / cartoony look.  I feel the end product came out pretty good and I'm maybe even more proud that it's mostly done with vectors for re-scalable goodness.

Check the full size for some of my thoughts behind the design process.

(Side note - this should be the last of me posting older work, I've got a couple of more recent projects going on that I'm stoked to share :))

Wednesday, April 27, 2011

User to the Interface!

Back in December I completed a couple of UI Art Tests for a couple social game companies. It's been a while, but I figured I'd share one of them since I believe it shows a good breakdown of how I go about exploring and finding familiarity through the design process.

So the quickie version of the brief - take an existing design for one product (a social game item description), and find a way to better organize the information and immerse the user in a hypothetical "pirate" themed version of the product.

Below you'll find my proposed solution to the task. I attempted to make the design as frictionless as possible and infuse a good dose of textures into the overall aesthetic to set it apart from the other more typical "candy/cute" looking social games. Overall I spent about a day or two working through and creating these mock-ups, it felt it was a great exercise.

Wednesday, April 13, 2011


Finally taking the plunge and starting up one of these Blogger... blogs? I'm going to attempt to use this as a channel to post some of my more unfinished / in-progress works, we'll see how it works out. Anyway, It's been a pretty crazy past few months, but sometime between December and now I started on a personal project to mess around with Unreal some more. I never finished unfortunately but here's where I got: