Monday, September 10, 2012

Universal Monsters

A little back-story for this post... A while back, around December 2010, myself and most of my coworkers got acquired from Planet Moon Studios after the project we were working on went sour (read more about that here).  It was definitely some rough times, but I was fortunate to be placed on the small original team for a game called Universal Monsters Online (What a great IP, Dracula, Frankenstein, Etc!).  Well the team just went to open beta recently you should check out the beta here - its super fun and they did a great job on it.  Back when I was helping with the game I got to do some early prototyping, character and environment art for the project, working with the Unity game engine.  The game and art style has changed quite a bit from what it originally was but I figured it would be cool to toss up some of the early work.  And a big shout out to Ed Pereira who made me some great shaders to use, including the lava one a few pics down - you should see it in motion!